Where the magic begins

General Information


Name: TheodoreAge: 24Race: BlessedHeight: 6'0"Weight: 175 lbs

Personality


Growing up without the comfort of society or socialization made Theodore cold and uncaring towards most matters in the world. As such, his demeanor usually reflects this by remaining silent within populated areas or speaking only to individuals rather than groups.His social skills are also lacking due to this origin, making his habits mimic those of the only being that was closed to him. Which are to be brutally blunt, evasive when emotions need to be expressed, and warm when in private. Although he will approachAfter the death of his master, Theo adopted a more melancholic attitude towards life. This caused him to venture more into seclusion and more prone to outbursts of anger, especially when in the presence of one possessing magical abilities. In other cases, he is more relaxed and nonchalant on top of his already imitated way of behaving.There is little that Theo likes in reality. Flowers, weapons, and (oddly enough) rowdy people tend to catch his eye, if nothing else.

Appearance


Born with locks as white as winter’s snow and eyes that were vibrant rosy pink, Theodore’s face resembled his father (Zoran) much more than he did his mother. But, as his body developed, the resemblance to Amara quickly set in as he developed a firm yet flexible body that reproduce the strength his mother had from a young age.In his younger years, Theodore had flawless skin, free of any blemishes or bruises. However, after a fateful battle with a being far out of his league, he was barely able to escape with his life intact. Thus earning him a gash that extended from forehead to jaw over his left eye that still stings every night with the very same pain as the day it was inflicted.Underneath the usual wrappings upon his left arm lies the arm of a terrible demon, the very same one that amputated the original. It has been told that the day the wrapping becomes undone upon that cursed arm, a great calamity will befall upon the world and leave endless death and destruction in its wake. So he’s extra careful about keeping it sealed.

The World Of magic

(TO BE ADDED)

What is the Magicis Universe?


Realms


- separated pockets of reality that contain varying amounts of mana/magical energy- this caused a hierarchy to be formed with the beings when the realms were first created- gods/demons/immortal beings reside within the realm with the most mana concentration and feed off of the worshipping of beings of the lower realms- ancient beings of great power such as dragons reside in the realm just below the gods, etc… in power, but they tend to reside within the realm of mortals and monsters.- the realm of mortals and monsters used to be many levels below the gods and dragons due to their magic being locked away. when it was unlocked, it was elevated to the lower middle levels

Magic/Mana


- acts like stamina so the more you train with using your magic, the more your mana capacity increases. meaning you can use more spells/keep a spell going for longer.- different societies call it by different names. such as ki/aura/prana/chakra- magical energies cannot normally be exhausted or depleted, only transformed and redistributed back into its most basic form after a spell dissipates.- the secret to becoming a more powerful magician is to pull energy from a separate realm. which is coincidentally the one of the only ways to deplete energy from a realm, for it cannot return to its original place

Origins


- Within the universe, there are primordial forces that created the laws and functions of nature. Be they visible or invisible, these forces are always at work and all magic is derived from these forces. At the core essence of a spell, there exist a force that is being replicated. For example, casting a spell to teleport would have the origin of space.-Some spells are derived from subsidiaries of a more powerful Origin just as some Primordial forces are subsidiaries of others. For example, heat being a lesser aspect of fire.- Some Origins are gatekept by families within the community, thus preserving their understanding of their Origins by selective breeding. Meaning that there are Origins that exist only within their selective circles.- Learning new spells gives the chance for two outcomes to occur. Either a new Origin will be unlocked to be worked towards or the secondary Origin will muddle the understanding of the first and cause any growth towards to become stagnate.- When attempting to unlock a new Origin, there are a few factors to take into account. That being: compatibility, talent, and complexity.

a mystical tale

(to be added)

he who holds the sword, controls the arcane arts


Adventurer's Kitt

Diabolos, Blade of the Void: Legends foretold of a sword that would bring about the end of days. Its blade was so dark in nature that those who had previously gazed upon it said that it appeared to feast upon the light within the area. This voracious sword preys upon the energies of the universe until it has consumed all life and magic that exists, due to this trait, it remains sealed lest one wishes to bring about the apocalypse.Multi-Function Magical Armament: Amongst the Humans that could utilize magic either internally or externally, there were those that were shunned by the graces of mana. In an effort to combat the growing powers, they developed technology to keep up with the growing powers of the other factions. By bringing together the combined intellect of the Forgotten's best engineers, magical researchers, and scientists, and military weapons specialists to create a weapon to suit the style of the user's preferred weapon.Ω & Σ Configuration Sword:Ω & Σ Configuration Pistols:Ω & Σ Configuration Gauntlets:Left Arm Of Belial: During a trip to one of the various realms of Hell, where he encountered the Arch demon Belial. After a long, grueling battle which left both parties gravely injured, Theodore hacked off the demon's arm and manually fused it to his own body in order to replace the one he lost during the fight. This enhances the strength of his arm in ways that are beyond the realm of humans, even with his remnant heritage which boosts his strength to supernatural levels. This also gives him access to demonic energies and magics that he would not have been able to use without the demon's blood coursing through his veins. The downside to this is that with each spell he casts using the demonic energy, the further he's driven into madness and becomes possessed by the demon god that resides within the arm.Seraph the Dragon Cloak: A coat woven together by the last of humanity's best weavers, this garb consists of the scales of the last living dragon, giving it the properties of their resistances to the elements, physical forces, and magic. As it was woven together using giant spider's silk, it provides comfortability while not sacrificing durability.Key to the Door Between Realms: While not a literal key, this allows for Theodore to travel between different worlds/realms at the cost of expending magic to open a gateway.


All magic obeys his rule!


Origin Motion: Passed down through a lineage that existed during the discovery of magic, this was one of the first spells to be created. It's power allows it's user to manipulate the motion of anything in existence so long as the user has sufficient understanding of its concept and of the magic itself.Origin Acceleration and Deceleration: The first function of his magic that Theo discovered was the ability to manipulated the speed of himself and —by extension— objects that were immediately on his person. With understanding of how Acceleration and Deceleration operates on a miniscule scale, things such as manipulating cells to reproduce at a faster rate to increase the speed of natural recovery speeds was made possible. Even smaller, the manipulation of atoms, doing things such as producing extreme heat or cold, even manipulating light.Origin Action and Reaction: ~ Once force is applied to something, energy is transferred in order to put it into motion. Energy cannot be created or destroyed. With an understanding of these two concepts, when an attack comes into contact with his body, he is able to convert their energy and turn into a force that rebounds and multiples the energy with his own for a powerful counter-attack.~


The sword that cuts through time

The Hands Of Time: The basis of these sword style bridges from Theo's ability to control motion and the three hands that are present upon a clock. Each of these hands represents a different tempo of attacks and techniquesClock Up: There are three sub-styles that make up Theo's fighting style; each of which corresponding to a different level of speed and mobility.The First Hand: This stance revolves around slow, methodical movements and counters that utilizes bursts of acceleration to strike at opportune gaps in the offenses. By utilizing Deceleration the moment an enemy's attack come into contact with him to slow they movements, their timing to retreat and/or guard afterwards is thrown off which creates openings to either counter attack or create distance.The Second Hand: Reserved for situations that aren't appropriate for the other stances, the Second Hand stance combines the methodology of the First and Third Hands to adopt a mix between offense and defense that's more passive than the First Hand but more rapidly paced than the Third Hand.The Third Hand: In contrast of the First Hand's reactive style of combat, the Third Hand revolves around fully offensive tactics. Utilizing his magic in it's fullest, Theodore uses the boost of speed to overwhelm foes with an unending series of blows that aim to pressure their guard and exploit openings in their stances before they could have time to react. The most optimal method to exploit defenses while moving at max speed is to employ acrobatic maneuvers into his combat, so he will often spin during attacks to cause a drilling or sawing effect with his blade(s).